Tuesday, June 26, 2012

Great Tech cards for 2012 Yugioh Nationals

When deciding cards for your side deck or main deck tech you have to keep in mind the Tier 1 decks. If you don't know what they are then look at my earlier post to get a good feel for what they are. If you don't feel like reading the earlier post then I'll give a short and sweet list: Chaos Dragons, Dino-Rabbit and Inzektors. I cannot fail to mention other highly used decks such as wind-ups, final countdown, dark world, HEROs, gadgets, and Stun. It is fortunate/rare that this format consists of a wide range of decks but when looking for cards to side deck this is an unfortunate occurrence. This makes fitting in the best side decks cards tedious; due to the fact that you must consider a lot of different decks that forces you to play main varying side deck cards.

My suggestion for cards in the side deck:

  • If you are playing Chaos Dragons and Inzektors:
    • Mystical Space Typhoon x3
    • Dust Tornado x2
    • Royal Decree (Only for Chaos Dragons) x2
  • If you are playing Dino-Rabbit 
    • Macro Cosmos x3
    • Royal Decree x2 (If you are not playing a trap heavy build)
    • Dust Tornado x2 (If you are playing a trap heavy build)

I believe that EVERY deck needs to be side decking Soul Taker. I know that they can be a pain to get a hold of but this card is a MUST. Chaos Dragons by far is the cheapest and most competitive Tier 1 deck. You can get the entire deck (including side and extra) for under $500. That is relatively cheap for just jumping into a game and becoming competitive.

Considering that Chaos Dragon is a deck that is highly played Messenger of Peace has become another great tech card for decks that has small beaters. Personally I would only play Messenger of Peace in Inzektor decks. A great alternative for Messenger of Peace would be Level Limit Area B. This cards is going to be the secret tech card for Dino-Rabbit players. Dino-Rabbit is primarily dependent on XYZ'ing that Level Limit has very little effect on this decks plays and absolutely stops Chaos Dragons in their tracks. Due to the fact that all of the monsters are Lv4 -Tour Guides and Rykos. As well as makes Lyla, Lightsworn Sorceress completely useless other than her mill effect.

Other tech cards that I would consider in the main or side Bottomless Trap Hole / Compulsory Evacuation Device. These two cards are a great choice when it comes to stopping your opponent in their tracks when they XYZ/Synchro summon monsters. I believe that Bottomless Trap Hole is overall the better card but if you are more worried about Inzektors then compulsory is your go to card. Although Bottomless Trap Hole does hit some Inzektor cards such as Inzektor Centipede and Inzektor Hopper most likely it will be destroyed from the Inzektor Hornet plays.


After reading this I hope you feel more informed. Above all else this game takes a lot of practicing and not just practicing single game games but also match with full side decking. If you do not have practice side decking then you might as well not even play. It is great knowing that your deck can win Game 1 but when it comes to Game 2 and 3 you can consider those losses due to the incompetence of your ability to side deck properly. So remember practice matches with friends or on the Duel Network it will help you immensely when you decide to play at a tournament.

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