Monday, September 17, 2012

Countdown to YCS Indy - 4 Days

Here we go!

The deck I will be playing is Dark World. I have chosen dark world because I don't want to learn how to do the wind-up combos, I want to have a little bit of originality, and I don't want to have to trade/buy over rated wind-up cards. This past weekend was a Louisville regional. People were trading/sell Wind-up Rabbits SUPERS for $10. When I can go on eBay and get them for $3. What....the.....fuck.

I have everything I need for dark world. The only issue is the other stupid popular and relatively cheap deck, HEROes, is a thing. This deck gives me the biggest issues. They are heavily trap dependent as well as have chainables off the wall. I do want to play HEROes myself but I still like dark world better. We will come back to this in a little bit.

Name: Draw till you get DDV

A visual of the deck

Monsters: 17
3x Grapha
3x Snoww
3x Broww
3x Sillva
1x Beiige
2x Tour Guide
2x Cardcar D

Magic (Refuse to call them Spells): 13
3x Gates
3x Dragged Down from the Grave
2x Dark World Dealing
1x Foolish Burial
1x Card Destruction
1x Monster Reborn
1x Dark Hole
1x Heavy Storm

Trap: 10
3x Reckless Greed
2x Mind Crush
2x Deck Devastation Virus
2x Skill Drain
1x Starlight Road

Side Deck:
2x Gozen Match
2x Bottomless Trap Hole
2x Dimensional Prison
3x Mystical Space Typhoon
2x Cyber Dragon
2x Ryko
1x Fabled Raven
1x Night Assailant

Extra Deck: 15
Leviathan Dragon
Leviair the Sea Dragon
Acid Golem
Temtempo
Zenmaines
Utopia
Maestroke
Zenmaioh
Adreius
Tiras
Catastor
Black Rose Dragon
Stardust Dragon
Scrap Dragon
Chimeratech Fortress Dragon

The main purpose of the deck is to draw as much as possible to get out DDV or Skill Drain. Obviously this is to combat Wind-Ups, Gadgets, Geargias, as well any deck that run weeney monsters. Getting DDV off first turn can be killer for nearly any of the decks and it gives you some very valuable information. Their hand. I decided that getting DDV off is going to be very important at this YCS, especially since the meta is what it is!

Like I stated before HEROes is the only deck that I am really worried about. Since DDV doesnt hit HEROes and skill drain only hits stratos and their XYZ monsters. I am very worried about this match up. My side board is pretty set to combat the deck though, with bottomless, d-prison, cyber dragon and ryko. I am not sure what else I can do. I have seen some DW players siding super poly and put the dark E-Hero in their extra but I would really prefer not to do that. Any suggestions?

Monday, September 3, 2012

After Toronto Thought...

First off, Congrats to Joshua Graham, wind-ups were definitely the deck to run at Toronto. From the times I have played it, on the Dueling Network, they seem to just spam XYZ like crazy. The fact that you can get rid of 3 or 4 of them one turn, the next turn they can have another 3 or 4. I am somewhat glad about this because even with the banning of Wind-up Hunter and the Limiting of Wind-up Carrier Zenmaity, the deck isn't dead. I find the absolutely killing of archetypes really meaningless and not a good idea for Konami; especially when they are trying to sell product and advanced the game.

Like in my video, Geargias are definitely going to see a lot of play this upcoming format, same with Gadgets obviously. They did take a hit with ultimate offering being limited but it doesn't stop this deck from being in the Top Tier. They are cards you will want to look out for because now that they had such a good showing, the commons and rares will see a price spike. A card that I think will see some more side deck play is Pulling the Rug. I think it is a really good card in general and if Monarchs to come back then Pulling the Rug will be a side deck card for every deck. I also think the Mischief of the Yokai is STILL a highly underrated card. It did see some play earlier this year but it is such a good card. The only deck it doesn't really effect is Dark World mainly because they do not XYZ that much. The fact that Mischief of the Yokai can stop a XYZ summon twice is killer.

With the "leaking" (I put it in quotes because I only go off confirmed and just because it is on a few websites that probably got it from the same source does not make it so.) of T.G. Hyper Librarian and Number 30: Acid Golem of Destruction as being the two cards as special edition promos in the Return of the Duelist SE Box, I do see this as a potential money mark. Although I do think that these two cards being the special edition is a bit pointless and Konami late to the plate on getting "championship level cards" to the mass public. Why would it not being Rescue Rabbit and Maxx "C", the fact that they released Effect Veiler in the SE before and Laggia and Dolkka in tins, this would be the perfect medium to put these two cards in. Either way if it is Librarian and Golem, I can still see profit to be made from this Special Edition box and these promos. I don't believe as much as Effect Veiler but still these promos will definitely help with making money back from the SE box itself.

I am still at a stand still of what to pick up because I do not see any cards going up or down in price in the near future. Obviously with wind-up winning Toronto, Wind-ups will see a price spike, same with some HERO cards because they had a really nice showing as well. I am unsure what cards will be the money cards at this point. Personally, any deck with Skill Drain will be a deck to play at YCS Indy. I think with Wind-up, Geargias, Gadgets and HEROes being so popular Skill Drain is such a good card against these.

Right now I am playing around with a Dark World build because Skill Drain complements Dark World really well. I was super excited to see that a Dark World had made the Top 8 / 16, so I am currently searching for that youtube video to see how his build was working. A few other decks that take advantage of skill drain is T.G.s and Geartown/Malefics decks. I am looking into the Geartown deck right now. I think it'll be a really good meta-call for YCS Indy.

Sunday, September 2, 2012

Scaling of Return of the Duelist. Take 1

Here are the links to two videos I have done with scaling Return of the Duelist. Video 1 and Video 2.

They are associated with my youtube channel which was mainly about scaling but I am in the middle of transitioning it to become more about general Yugioh but a focus on scaling since that is what I do.

As of right now I have taken a loss on scaling Return of the Duelsit packs so far. I have pull 14 out of 17 holos, which is a 82% so overall a B-. This isn't too great but I am not going to complain about it because I could just be pulling packs a random and have like a 20% holo right.

So far I have gotten along with the Blister Weights and the Pack weights respectively (meaning blister weights are first and pack weights is second, obvious I know but some people don't):

22.02 - 12.68 - Blue Dragon Ninja
22.11 - 12.68 - Prophecy Destroyer
22.01 - 12.72 - Advanced Zone
21.89 - 12.68 - Spellbook Magician of Prophecy
21.93 - 12.59 - Bust
22.05 - 12.72 - Number 91: Thunder Spark Dragon
21.96 - 12.70 - Rebound
21.95 - 12.56 - Bust
21.90 - 12.70 - Blue Dragon Ninja
21.89 - 12.65 - Void Trap Hole

22.38 - 12.66 - Number 6: Chronomaly Atlandis (Security Sticker)
22.36 - 12.60 - Number 33: Chronomaly Machu Mech (Security Sticker)
22.40 - 12.61 - Soul of Silvermountain (Security Sticker)
22.41 - 12.77 - Heroic Champion - Excalibur (Security Sticker)
22.51 - 12.64 - Silver Sentinel (Security Sticker)
22.51 - 12.62 - Noble Knight Gawayn (Security Sticker)
22.62 - 12.56 - Bust (Security Sticker)

I do want to keep you guys that read this as informed on scaling as possible. With that being said, you should not take my weights and apply them to your own scaling experience. We have found out that all weights vary from place to place. As you can see my weights have been fairly consistent with 12.60 and up is a super or better. It all depends on your area and your weights because some people may have it to where their lowest weight that yield holos is a 12.7~ or a 12.8~. If I do recall correctly, pack weights that produced holos used to be 12.9~ and up. I am assuming Konami has found a cheaper and lighter material to print their cards on; whatever the case is we can still scale them out.

It is a bit unfortunate that we have not found an easy way to find ultimates yet but sets don't typically have great ultras for us, scalers, to really worry about ultimates. At least, I have not worried about the ultimates in a set in a while. I think this past set, Return of the Duelist, has some of the more expensive ultimates but they could still be under their hype price. So prices will vary in the upcoming weeks. The current pricing can be found in this link: Price Guide. I have started up this document on Google Documents for everyone to view. Once a week I will be updating this document with the current lowest BIN (Buy It Now) on eBay for you all to have some sort of documentation to refer to. Each set will have its own tab. I will get the past sets up when I have more time to add them. Although I will only do from Duelist Revolution to current. I will also create another sheet that has cards to get/horde/sell off from older sets with their current eBay price.

It does seem, however, that Geargias will see a rise in price. They have had quite a showing in Toronto; going undefeated in the first 8 rounds of Day 1. I am pretty ancy to see how they perform tomorrow, in Day 2. My money currently is on wind-ups or HEROes because they are such an explosive deck that it is hard to come back from after their long winded turn.

Thanks for reading. I will post tomorrow after YCS Toronto is over.